![]() “CSR2 is about building a collection of supercars: it’s not about having just one car in your workshop and racing any more, it’s about having multiple cars in the garage,” he says. We don’t actually spend much time racing during the preview, partly because NaturalMotion is still working on the race visuals, and partly because Reil wants to show off his cars. Both focus on drag-style racing instead, with short, sharp races where slick gear changes are the key. Like its predecessor, CSR2 won’t be a free-roaming racing game, or even a traditional track-based one. “It’s a console pipeline and console technology, but obviously a mobile game in terms of the play patterns,” says Reil, who has previously talked about his “Starbucks-line” rule of mobile development: that you should be able to play a session while waiting in the queue for a coffee. The studio hired the former racing studios boss from console publisher Codemasters to be general manager of the CSR2 team, which includes developers and designers who’ve worked on the likes of Need For Speed, Burnout, Forza and DiRT on console. This may sound like empty boasting – “console-quality visuals” has been an overused phrase in mobile gaming since before the app store era – but NaturalMotion’s history developing animation technology used for console franchises including Grand Theft Auto, Reil has weight behind his comments. ![]() In some ways, we’re going beyond the quality of console,” he says. “This is not just the best-looking racing game on mobile, but the best-looking racing game full stop – including console. Which explains why the Guardian is sat with NaturalMotion boss Torsten Reil as he shows off his shiny LaFerrari supercar, playing on his iPhone but projecting the game onto a floor-to-ceiling cinema screen to show off its graphics. Now the other has been revealed too: CSR2, which is a sequel to CSR Racing. Dawn of Titans, unveiled earlier this year as an epic war-waging strategy game with mobile-friendly battle times and controls, is one of those.
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